Another downside is that it renders some attacks, like "supers", next to useless and heavily skewed towards casual titillation-over being the efficacious tools they're meant to be. *cough SFVcough*, thereby limiting how a player can express themselves by default). However, it's not the only - much less, best - way to go about balancing a game ―įor one thing, damage scaling disincetivises combo experimentation and "styling" - goading players to rote-repeat "BnB" combos - rarely exploring the intricacies of the game's mechanics (*where applicable as fighters are becoming increasingly more shallow. Granted - the system does need to be in place in competitive matches, for them to have some semblance of fairness and balance (*for brevity, ignoring the fact that highly skewed tiers list exist for every fight-game, and that most "pros" gravitate towards a very select group of chars.). Fighting games prior to the c.2000's, rarely (if ever) employed such restrictions. and is potentially a big problem (if the DRM reacts to benign programs, like Xpadder or Fraps "damage scaling" is a more recent phenomenon (in terms of the history of the fighting game genre) and very closely correlated to the e-sports / competitive scene. The system (given how Draconian it's getting, in attempt to stay ahead of ingenuitive hackers) may end up flagging certain other programs that hook to a game but that's and offshoot and not by design. Rather, from tampering with the game's executable files ( see: "Denuvo anti- tamper") - such that the game will not launch without verifying its user / game integrity. The Denuvo DRM is not there to protect from cheating. I don't recommend trying it unless one is well versed at game-hacking and also only when using an 'expendable' save file. However, after trying to modify the game's in-game currency, it spat out a "Game executable compromised" error and subsequently wiped my currency clean (*the "gear" etc. Lastly, I've already hooked the CE to the game and it does not crash ( NB: Sniper Elite 4 does crash when CE is launched - but that can be gotten around by launching the program "unsigned"). That, and the game will inevitably be "cracked", somewhere down the track so, people will get around its gestapos DRM. Well, the website "Cheat Happens" already has a trainer for the game, so it's clearly possible. The same should be done for the inherent damage scaling.Ī really horrible modern day fighting game design trope that should not be forced on Dragu ![]() The "gear" in IJ2 already destroys the so-called "balance" anyway (assuming the roster is balanced in the first place, which it's not), and itself is optional / togglable. Why fighting game developers do not add such an option be default, is beyond me. ![]() Such a CE script does in fact exist for Injustice (1) already - here: - so the process is indeed possible. like Bane of Darkseid - powerhouses that should inflict 'boss' level damage). However, for non competitive play, it's a disincentive to learn and use more advanced combos and most of all, it's unsatisfying (esp. This is done for competitive balance (a lazy way of balancing a fighting game, in other words). ![]() I'd like to switch of the game's irksome "damage scaling" - the code that causes successive attacks landed, to loss strength the longer a combination extends for.
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